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About Us

Welcome to Ludo Crown, where classic gaming meets modern innovation!

At LudoCrown, we’re passionate about reimagining the timeless game of Ludo for a new generation. Our platform combines vibrant visuals, smooth gameplay, and engaging features to create the ultimate gaming experience for players of all ages. Whether you’re looking to enjoy a casual match with various Ludo or compete with players in the Tournament, Ludo Crown is your destination for fun, strategy, and excitement.

Our mission is to bring people together through the joy of gaming, fostering connections and friendly competition in a secure and user-friendly environment. With regular updates, exciting rewards, and a commitment to excellence, we’re dedicated to making Ludo Crown the crown jewel of digital Ludo platforms.

Join us in rolling the dice, making moves, and claiming your crown!

Play, Compete, Conquer – Only on LudoCrown!

How To Play

Classic 1T

This game will have battle format for 2 online multiplayers who will compete with each other. Whoever land their 1 assigned tokens to home, will be declared as a winner.

# Players will have 4 assigned token with specific color in open position which doesn’t require any specific number on dice roll to start the game journey.

# Both players will get turn one by one to roll the dice and make the move according to the number allocated on dice roll. Dice roll number can be any from 1 to 6 assigned randomly.

# Players will have total 10 seconds of time to roll the dice and make the move. If fails, they will lose the turn for that specific dice roll. Failing 3 times in rolling dice or making move may result into losing the game.

# Getting “6” on dice roll will avail player an extra roll of dice. However, consecutively 3rd time “6” on dice roll will cancel the turn of the players with no permission to move token for that specific turn.

# On the game journey, player’s tokens will roam on the board tiles as per dice roll numbers. If at anytime, opponent’s token reach to the tile where player’s only 1 token is already present, then player’s token will get killed and opponent will get an extra dice roll, and vice versa. If at anytime, opponent’s token reach to the tile where player’s 2 or more token is already present, then player’s token will not get killed and opponent will not get an extra dice roll, and vice versa.

# There will be 4 starting area and 4 safe zone present on the Ludo board. If player’s token is placed on the said starting area/safe zone, opponent token will not be able to kill said token, and vice versa.

# Landing token in Home will avail player an extra dice roll.

# When player’s token is unable to move on “6” dice roll, no extra dice roll will be awarded.

Classic 4T

This game will have battle format for 2 online multiplayers who will compete with each other. Whoever land their 4 assigned tokens to home, will be declared as a winner.

# Players will have 4 assigned token with specific color in open position which doesn’t require any specific number on dice roll to start the game journey.

# Both players will get turn one by one to roll the dice and make the move according to the number allocated on dice roll. Dice roll number can be any from 1 to 6 assigned randomly.

# Players will have total 10 seconds of time to roll the dice and make the move. If fails, they will lose the turn for that specific dice roll. Failing 3 times in rolling dice or making move may result into losing the game.

# Getting “6” on dice roll will avail player an extra roll of dice. However, consecutively 3rd time “6” on dice roll will cancel the turn of the players with no permission to move token for that specific turn.

# On the game journey, player’s tokens will roam on the board tiles as per dice roll numbers. If at anytime, opponent’s token reach to the tile where player’s only 1 token is already present, then player’s token will get killed and opponent will get an extra dice roll, and vice versa. If at anytime, opponent’s token reach to the tile where player’s 2 or more token is already present, then player’s token will not get killed and opponent will not get an extra dice roll, and vice versa.

# There will be 4 starting area and 4 safe zone present on the Ludo board. If player’s token is placed on the said starting area/safe zone, opponent token will not be able to kill said token, and vice versa.

# Landing token in Home will avail player an extra dice roll.

# When player’s token is unable to move on “6” dice roll, no extra dice roll will be awarded.

Moves

This game will have battle format for 2 online multiplayers who will compete with each other. Whoever score maximum points with assigned (XX) move and skillfully availed extra move(s), will be declared as a winner.

# Players will have 4 assigned token with specific color in open position which doesn’t require any specific number / dice roll to start the game journey.

# Both players will get turn one by one to roll the dice and make the move according to the number allocated on dice roll. Dice roll number can be any from 1 to 6 assigned randomly.

# Players will have total 10 seconds of time to roll the dice and make the move. If fails, they will lose the turn for that specific dice roll. Failing 3 times in rolling dice or making move may result into losing the game.

# On the game journey, player’s tokens will roam on the board tiles as per dice roll numbers. If at anytime, opponent’s token reach to the tile where player’s only 1 token is already present, then player’s token will get killed and opponent will get an extra dice roll, and vice versa. If at anytime, opponent’s token reach to the tile where player’s 2 or more token is already present, then player’s token will not get killed and opponent will not get an extra dice roll, and vice versa.

# There will be 4 starting area and 4 safe zone present on the Ludo board. If player’s token is placed on the said starting area/safe zone, opponent token will not be able to kill said token, and vice versa.

# Landing token in Home will avail player an extra dice roll.

# Point System
## 1 Tile = 1 Point
## Landing Token to Home = Addition of XX Points
## Token Kill = Deduction of points scored by Killed Token

Tournament

Tournament will have 1 player gameplay format where each player will take entry in contest and will score maximum points with assigned (XX) move and skillfully availed extra move(s).

# On each player’s gameplay completion – leaderboard will be prepared based on the scored points.

# Players can avail single/multiple entry(s) based on the set parameters by an admin.

# Winners can be single/multiple with different prize based on the ranks.

# Players scored points for an entry will be considered their final points for that specific entry.

# After completion of the contest, final leaderboard will be prepared and distribute the prize as per defined ranks and points.

# Players will have 4 assigned token with specific color in open position and will get (XX) move to play game.

# Apart from player’s 4 token, other 12 tokens will be placed randomly on the board with specific points assigned to them.

# Players will have total 10 seconds of time to roll the dice and make the move. If fails, they will lose the turn for that specific dice roll. Failing 3 times in rolling dice or making move may result into game termination and consider their earned points as final points for the said entry.

# On the game journey, player’s tokens will roam on the board tiles as per dice roll numbers. Killing randomly distributed token will avail users an extra points assigned to said token and an extra dice roll.

# Landing token in Home will avail player an extra dice roll and an addition of (XX) points.

# Point System
## 1 Tile = 1 Point
## Landing Token to Home = Addition of XX Points + Extra dice roll
## Token Kill = Addition of points assigned to Killed Token + Extra dice roll

Game Screens

Testimonial